But honestly, as I came along - wow, 88 percent, that’s amazing. But the reality is, 88 percent of a small number is still a small number. I totally applaud them for doing that because anything that feeds more money to creators means they can devote more time to build more content. When you think about publishers - giving away 88 percent is amazing. But the reality is that they have a very small marketplace in comparison to us. “As they said, they can do this because of the money coming in from Fortnite. “Honestly, it was an interesting angle for ,” said O’Reilly. But the company does not have a Fortnite to rely on - it has scale. O’Reilly makes it clear that Unity can continue to attract the best asset publishers because of this. To compete, Unity could cut its own take of the asset store revenue - it captures the standard 30 percent. Unity may have that audience now, but Epic could begin to threaten that by creating a more appealing marketplace for asset creators. On Friday, I spoke with Unity asset store boss Peter O’Reilly, who pointed out that the volume of commerce is significantly greater on Unity. In its press release last week, Epic said it has had 8 million downloads for the 5,000 assets from 1,500 creators on its Unreal Engine Marketplace. The only entity that might not view this as positive news is Unity Technologies, the company that makes Unity, which is Unreal’s primary competitor in the field of game-development toolkits that debuted in 2005. This is great news for people who build assets and tools to sell to other developers who use the Unreal Engine. While the standard is a 70/30 split in favor of the creator, Epic has an 88/12 split instead. Last week, Epic Games surprised developers when it revealed that it would begin giving more money from each sale on the Unreal Engine Marketplace to the creators who built them. Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here.
0 Comments
Leave a Reply. |